Asset Reference
A value representing a 'pointer' to an asset that was loaded into a module.
This is used to reference fonts, cursors, sounds, and all other assets registered on a module excepts for textures.
The syntax is simply a quoted string optionally with a module reference.
If no module name is provided, the module that this style file belongs to is implicitly used.
If a module name is provided, the asset is resolved against that module.
Examples
style assets {
FontAsset = "Roboto";
Cursor = "ModuleName::WaitCursor";
}