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Frag

struct in EvolveUI.Rendering

Fields

outlineColorDescription goes here
backgroundTint_textUnderlayColorDescription goes here
opacityDescription goes here
outlineWidthDescription goes here
shapeDataDescription goes here
revealInfoDescription goes here
textureBorderSizesDescription goes here
mainTexXDescription goes here
mainTexYDescription goes here
mainTexWidthDescription goes here
mainTexHeightDescription goes here
maskTexXDescription goes here
maskTexYDescription goes here
maskTexWidthDescription goes here
maskTexHeightDescription goes here
mainTexSliceDescription goes here
mainTexChannelMaskDescription goes here
maskTexSliceDescription goes here
maskTexChannelMaskDescription goes here
bgTransformDescription goes here
maskTransformDescription goes here
mainTexUvWrapModeDescription goes here
mainTexSampleModeDescription goes here
maskTexUvWrapModeDescription goes here
maskThresholdDescription goes here
textureBoundsDescription goes here
maskBoundsDescription goes here