Frag
struct in EvolveUI.Rendering
Fields
outlineColor | Description goes here |
backgroundTint_textUnderlayColor | Description goes here |
opacity | Description goes here |
outlineWidth | Description goes here |
shapeData | Description goes here |
revealInfo | Description goes here |
textureBorderSizes | Description goes here |
mainTexX | Description goes here |
mainTexY | Description goes here |
mainTexWidth | Description goes here |
mainTexHeight | Description goes here |
maskTexX | Description goes here |
maskTexY | Description goes here |
maskTexWidth | Description goes here |
maskTexHeight | Description goes here |
mainTexSlice | Description goes here |
mainTexChannelMask | Description goes here |
maskTexSlice | Description goes here |
maskTexChannelMask | Description goes here |
bgTransform | Description goes here |
maskTransform | Description goes here |
mainTexUvWrapMode | Description goes here |
mainTexSampleMode | Description goes here |
maskTexUvWrapMode | Description goes here |
maskThreshold | Description goes here |
textureBounds | Description goes here |
maskBounds | Description goes here |