Installation
caution
This documentation is a WORK IN PROGRESS
Unity
Package Manager
Evolve can be installed via Unity's Package Manager by:
Manual
You can download the latest version of Evolve from here. {Instructions for extraction}
Rider
Evolve comes with a plugin for Rider that enables intellisense and styling for easier development.
- Steps here
caution
The below contains text pulled out of the QuestLog tutorial. This article should transform to describe the point of the UI Reloader script
- Camera sets the camera that will render the UI. This property will automatically default to the Main camera when not set.
- Job Threads specifies how many threads the Burst compiler can use for running the UI. The default is set to 4 because allowing Burst to use all the system threads can lead to a slower update time.
- DPI Scale lets you override the default dots per inch (DPI) that the monitor has - which effectively allows you to scale the UI up or down.
- Disable Batching is for debugging only and tells the render system not to optimize draw calls. It should be used with the frame debugger to see how things render.
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Add two more Colors, which will be used by the font assets later:
- Name: PrimaryAccentColor and Color: #77E2C7
- Name: SecondaryAccentColor and **Co